The Devil Engine OST is now available on steam!
Featuring 20 songs from the game, and 3 never before heard bonus tracks!
The Devil Engine OST is now available on steam!
Featuring 20 songs from the game, and 3 never before heard bonus tracks!
Devil Engine is available NOW globally on Switch and Steam!
https://store.steampowered.com/app/891790/Devil_Engine/
https://ec.nintendo.com/JP/ja/titles/70010000017126
https://www.nintendo.com/games/detail/devil-engine-switch
Devil Engine will be released February 21st for Nintendo Switch and Steam!
It’s been a long time coming (thanks Nintendo) but the end’s finally in sight! We’ll be doing some extra stuff over on twitter leading up to the launch, so check over there for some more info and webms and junk.
Just to keep ya folks updated;
Game’s still done, we’re at the last step of waiting on Nintendo before we can officially peg a date down. EXA version’s coming along and there should be some more news on that soon here.
(I’m beginning to realize why people don’t do simultaneous launches of indie games)
Quick development update; Game’s 100% done. Solid gold mastered, translations are done, T’s dotted and i’s crossed, etc.
Problem now’s that we have to sit and wait for ratings boards (mostly CERO) and console manufacturers to sign off on it, and that process takes foreeeever.
So sit tight readers, the time’s not going to waste. EXAciting new content’s heating up in the meantime.
Also, I heard some rabble about tumblr exploding, so as a reminder you can also find us over @protoculturegames on twitter.
I’m overjoyed about how positive the reception from the demo was. With over 500 entries on the steam leaderboards and a ton more downloads, looks like a lot of you were super down with the devil.
Unfortunately I’ve got good news and bad news, so let’s get the bad out of the way;
The PC version’s not coming this year. The decision was made to push it back to be a simultaneous release with the console version (Which should be early next year). The initial plan was to put it on PC first as a test to see what needed polishing for the console versions, but Dangen convinced me (with NUMBERS and STATISTICS) that this’d be a bad idea in the long run. The original planned release date was actually October 16th, but as you can see by the demo it needs some polish around the edges first (And if you were following along on twitter, my computer also ate shit right before the demo’s release, which would have been even worse if it was the full game instead).
The good news: We’ve taken the opportunity to integrate what was going to DLC that was going to ship with the console version into the main game. We won’t detail exactly that entails yet, but it’s a pretty significant chunk of content that I think you’re gonna have a blast with. To tease your curiosity more, we even got another guest musician specifically for the new stuff! We’re also applying a general coat of polish all over the game, so in the end I think it’ll turn out for the best.
As always, thanks for playing and sticking with the development!
We’ve got some other stuff in the pipe I can’t talk about, so stick with us as we bunker down to get this sucker done!
(For anyone wondering; my sneaky smurf entry on the leaderboard was “Noble”, now sitting at 11th place)
Anonymous asked:
Digging though my trash, eh?
That’s alright, here’s the direct links to everything. I don’t see much reason to play the old versions besides archival purposes, but Shmoop 1 was hidden from itch because I thought it might be a bad look to publicly advertise a game where I stole a bunch of shit from people I’m now directly working with.
(Plus, it’s kind of a mess.)
DD16 demo
DD14 demo
Project Shmoop